// dispatches · devlog

Dispatches
- Page 1

// dispatch

27th July, 2026

How the World Works

How the Breachlands world works: geographic raids, no strength gate, new-player protection, what a base shows before you scout, and how to relocate.

Read dispatch →

// dispatch

21st July, 2026

How the Economy Works

How the Breachlands economy works: Salvage and Ore, the Vault loot shield, how raid loot is worked out, and using Haulers and Reclaimers to bring a haul home.

Read dispatch →

// dispatch

16th July, 2026

Research Pays Off - v0.0.12

Research now carries real effects - stackable buffs, a Warden Doctrine unit unlock and armour-piercing rounds - plus biome-tuned yields. Breachlands v0.0.12.

Read dispatch →

// dispatch

7th July, 2026

Breaking Ground - v0.0.10

Breach Shard has arrived - a new resource you mine out in the world. Prospect it, build a Forward Mining Outpost, then spend it on the Concord Elite Tier.

Read dispatch →

// dispatch

7th July, 2026

How Your Base Grows - Dispatch #008

How bases grow in Breachlands: the HQ level cap, separate build queues, the Vault for storage and loot protection, research as your army's real power, founding colonies, and mining outposts.

Read dispatch →

// dispatch

7th July, 2026

How Mining Works

Breach Shard is the one resource you mine, not make. How the Prospector overheat mini-game, Forward Mining Outposts and the refinery loop actually work in Breachlands.

Read dispatch →

// dispatch

2nd July, 2026

Open Alpha - v0.0.9

Open Alpha is here. Breachlands now has a world: colonise it with multiple bases, run a per-base Salvage and Ore economy, and hunt scrap and PvE contracts.

Read dispatch →

// dispatch

30th June, 2026

How Combat Works - Dispatch #007

How combat works in Breachlands: the four unit stats, the counter triangle, lane-by-lane battles with defences as real combatants, seeded dice, and loot on return.

Read dispatch →

// dispatch

26th June, 2026

Onto the Map - Dispatch #006

A round-up of everything built for Breachlands since Operatives: a new world map with armies you can scout in transit, the Salvage and Ore resource split, and a reworked build queue.

Read dispatch →