The Concord
"Order, by any means."
The dependable all-rounder. Bring the right comp and the dice behave. The faction you learn the game on.
Read the file ↓// Choose your faction
The rift fused shattered worlds into the Breachlands. Three of them came through with factions worth fearing. You don't get to be all of them — you pick one, and live with how it plays.
"Order, by any means."
The dependable all-rounder. Bring the right comp and the dice behave. The faction you learn the game on.
Read the file ↓"Few. Lethal. Unstoppable."
You out-class, you don't out-number. A peerless legion that can't replace a single fallen veteran. Every loss is felt.
Read the file ↓"You can't kill all of us."
You drown the enemy. Individually nothing, together unstoppable. Lose a hundred, field a hundred more.
Read the file ↓
// FACTION-01 · THE PEACEKEEPERS"Order, by any means."
Not a fallen world. The Concord formed after the Breach — survivors of a dozen shattered worlds who banded together to impose order. The would-be government nobody asked for.
You don't gamble — you bring the right comp and the dice behave. The dependable all-rounder: no fatal weakness, no wild spikes. The faction you learn the game on.
"Someone has to hold the line. The Concord decided it would be them — whether the rest of us asked or not."
// FACTION-02 · THE LEGION"Few. Lethal. Unstoppable."
A warrior-race world that was one vast war-school — every citizen raised in the Agoge for the phalanx. The Breach took the army, not the homeland: an intact, peerless legion that can't replace a single fallen veteran.
You out-class, you don't out-number. A small force of peerless warriors — powered-armour legionaries, railgun-hoplites, war-mechs in cohorts. Every soldier counts. Depth over breadth.
"They came through the Breach as they had lived — in formation, shields locked, already at war."
// FACTION-03 · THE SWARM"You can't kill all of us."
An alien hive-world. A teeming xeno race that poured through the Breach and hasn't stopped pouring since. No individual matters; the swarm endures. Hunger and instinct, not banners.
You drown the enemy. Individually nothing, together unstoppable — lose a hundred, field a hundred more. The faction for players who play the mass, not the piece.
"It didn't fall through the Breach so much as pour through it. It hasn't stopped."
// Asymmetry · matched on skill
Each faction is strong into some fights and soft in others — the Concord holds steady but tops out low, the Adamant out-classes yet folds to attrition, the Myriad drowns you but breaks on focused power. Your faction is a playstyle, not a power level.
You climb on skill — paired fair by ELO against players near your rating. Cosmetic-only. No pay-to-win.
// What you're actually signing up for
The Breach is a rift that pulled whole worlds across space and time and fused them into the Breachlands. Your faction is what survived. Now you fight for footing.
Raise an army in your faction's image — comp, count, and timing.
Hit other real players. Read their defence, bring the counter.
Hold your base while you're offline. Then settle the score.
// transmission ends · your move
Invite-only, pre-alpha. We let people in slowly, the same way the world is ending — a little at a time. Leave a line. We'll find you.
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