// dispatch

What's New - v0.0.2

Closed alpha - the "now it works on your phone" update.

πŸ“± Play on mobile

The whole game is now mobile-friendly: tabbed bottom navigation, a tap-to-open commander menu, and layouts that actually fit your screen across every page - Command, Base, Barracks, Defence, Intel, Research and the Map.

πŸ—ΊοΈ Map overhaul

  • Drag to pan, pinch or +/- to zoom.

  • Tap a base and its details slide up over the map - no more scrolling away.

βš”οΈ Combat & economy rebalance

A big tuning pass on unit and turret stats, counters, loot and resource costs, to make raids and base-building feel fairer and more deliberate. Defences (including the Interdictor) now hold the line more consistently after a raid.

πŸŽ–οΈ Meet the Concord

Your faction now has its name: the Concord. Unit and structure names, onboarding copy, and the research lab (now The Proving Ground) all speak the same language.

πŸ•΅οΈ Intel & Research polish

  • Scout reports are now clean cards, and raid scouts show the incoming enemy force, not their bank balance.

  • The spy training cost is shown right on the Train Spy button.

  • Recon reports correctly freeze the enemy's resources at the moment you scouted.

πŸŽ“ Smoother first session

Reworked onboarding and tutorial flow, including a practice target for your first raid, so new commanders aren't dropped in cold.

🎨 Artwork

Field Guide artwork is now wired up.

πŸ› Fixes

  • Credits and parts now update live on the Intel page.

  • Build and upgrade progress bars no longer start half-full.

  • "View full report" on Barracks no longer 404s.

  • Various overflow and clipping cleanups.

  • Fixed defence buildings showing incorrect costs.

- The Dev

Release Notes,Patch Notes,Dispatch