π± Play on mobile
The whole game is now mobile-friendly: tabbed bottom navigation, a tap-to-open commander menu, and layouts that actually fit your screen across every page - Command, Base, Barracks, Defence, Intel, Research and the Map.
πΊοΈ Map overhaul
Drag to pan, pinch or +/- to zoom.
Tap a base and its details slide up over the map - no more scrolling away.
βοΈ Combat & economy rebalance
A big tuning pass on unit and turret stats, counters, loot and resource costs, to make raids and base-building feel fairer and more deliberate. Defences (including the Interdictor) now hold the line more consistently after a raid.
ποΈ Meet the Concord
Your faction now has its name: the Concord. Unit and structure names, onboarding copy, and the research lab (now The Proving Ground) all speak the same language.
π΅οΈ Intel & Research polish
Scout reports are now clean cards, and raid scouts show the incoming enemy force, not their bank balance.
The spy training cost is shown right on the Train Spy button.
Recon reports correctly freeze the enemy's resources at the moment you scouted.
π Smoother first session
Reworked onboarding and tutorial flow, including a practice target for your first raid, so new commanders aren't dropped in cold.
π¨ Artwork
Field Guide artwork is now wired up.
π Fixes
Credits and parts now update live on the Intel page.
Build and upgrade progress bars no longer start half-full.
"View full report" on Barracks no longer 404s.
Various overflow and clipping cleanups.
Fixed defence buildings showing incorrect costs.
- The Dev
