โ๏ธ Combat is clearer than ever
Know who's who at a glance. Battle reports now label the Attacker and Defender, with a marker on whichever side is yours - in the full report and your dashboard's last-battle summary. Units in the log are colour-coded by side: attacker teal, defender amber.
Defences fight as named lanes. Your turrets - Cordon Turret, Quell Mortar, Breaker Cannon, and the new Interdictor Array - now fight as separate, named lanes instead of lumping together as one generic gun. A mixed-turret base is properly balanced now, and reports show exactly which defence did what.
"Did this raid pay off?" - answered. Combat reports now show a loot/loss ratio measuring value gained against value lost, with a plain verdict: Paid off, Marginal, or Net loss. Defenders get a raid-cost readout showing what the attack cost them.
๐ Push notifications have arrived
Opt in from your Profile or the dashboard prompt and the game will notify you the moment something matters - even when it's closed. You'll be alerted when:
You're under attack
Your raid resolves
Training finishes
A build or research completes
There's a Send test notification button so you can confirm everything's working.
๐ต๏ธ Smarter espionage
Intel now scales with how good your scout was. A clean scout reveals exact enemy resources; a partial one gives a rough range; a failed or caught scout reveals nothing. No more free perfect intel from a botched mission.
Intel reports now show how many defences a target has, not just their upgrade level.
๐ Fixes
Fixed a raid bug that could destroy resources when an attack was fully repelled.
Fixed a training bug where having multiple build slots could over-deliver units.
Fixed the Defence page failing to load.
Squashed a batch of stability and notification-delivery issues behind the scenes.
Next up: the espionage arms race gets its second half, and combat counters come online. Keep the bug reports coming - the rough ones are the most useful.
- The Dev
